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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
1 parent 194257d commit 951457c

2 files changed

Lines changed: 2 additions & 2 deletions

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src/gameobjects/particles/ParticleManagerWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ var ParticleManagerWebGLRenderer = function (renderer, emitterManager, interpola
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var roundPixels = camera.roundPixels;
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var texture = emitterManager.defaultFrame.glTexture;
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var getTint = Utils.getTintAppendFloatAlphaAndSwap;
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var getTint = Utils.getTintAppendFloatAlpha;
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var textureUnit = pipeline.setGameObject(emitterManager, emitterManager.defaultFrame);
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src/tilemaps/dynamiclayer/DynamicTilemapLayerWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, src, interpolationPer
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var gidMap = src.gidMap;
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var pipeline = renderer.pipelines.set(src.pipeline);
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var getTint = Utils.getTintAppendFloatAlphaAndSwap;
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var getTint = Utils.getTintAppendFloatAlpha;
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var scrollFactorX = src.scrollFactorX;
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var scrollFactorY = src.scrollFactorY;

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