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createCollisionGroup -> public, included in .d.ts file
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build/phaser.d.ts

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@@ -3470,6 +3470,8 @@ declare module Phaser {
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clearShapes(): void;
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collides(group: any, callback?: Function, callbackContext?: Object, shape?: any): void;
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createBodyCallback(object: any, callback: Function, callbackContext: Object): void;
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createCollisionGroup(group?: Phaser.Group): Phaser.Physics.P2.CollisionGroup;
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createCollisionGroup(group?: Phaser.Sprite): Phaser.Physics.P2.CollisionGroup;
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createGroupCallback(group: Phaser.Physics.P2.CollisionGroup, callback: Function, callbackContext: Object): void;
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destroy(): void;
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getCollisionMask(): number;

src/physics/p2/World.js

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@@ -1227,7 +1227,6 @@ Phaser.Physics.P2.prototype = {
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*
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* @method Phaser.Physics.P2#createCollisionGroup
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* @param {Phaser.Group|Phaser.Sprite} [object] - An optional Sprite or Group to apply the Collision Group to. If a Group is given it will be applied to all top-level children.
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* @protected
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*/
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createCollisionGroup: function (object) {
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