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Copy file name to clipboardExpand all lines: README.md
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@@ -76,10 +76,10 @@ Bug Fixes
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* ArcadePhysics.separate doesn't pass over to seperateX/Y if overlapOnly is true (fix #604)
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* ArcadePhysics.collideSpriteVsSprite checks if both objects have bodies before processing.
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* Debug.spriteBounds will now take the position of the camera into consideration when rendering the bounds (fix #603)
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* InputHandler.dragFromCenter will now work regardless of the anchor point of the Sprite.
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* InputHandler.dragFromCenter will now work regardless of the anchor point of the Sprite (fix #600)
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Updated:
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Updated
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* Updated Device.isConsoleOpen as it no longer works in Chrome. Revised code and documentation accordingly (fix #593)
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* Removed State.destroy empty method and replaced with State.shutdown, as that is what the StateManager expects (fix #586)
@@ -96,14 +96,17 @@ Updated:
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* ArcadePhysics.Body has reverted to the 1.1.3 method of preUpdate, so you can now position sprites with x/y, drag them, etc, regardless of the Body.moves flag (issue #606)
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* ArcadePhysics.World now has setBounds and setBoundsToWorld methods, which are called automatically on world resizing.
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* ArcadePhysics.Body no longer sets the offset to match the anchor.
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* The StateManager is now responsible for clearing down input, timers, tweens, physics, camera and the World display list.
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* Removed the use of Int16Array from all Game Objects, swapped for standard Array. Phaser now runs on Android 2.x again (fix #590)
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New Features:
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New Features
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* Device.getUserMedia boolean added, useful if you need access to the webcam or microphone.
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* Math.removeRandom allows you to remove (and return) a random object from an array.
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* ArcadePhysics.World now has a checkCollision object which can be used to toggle collision against the 4 walls of its bounds.
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* Sprite.events.onEnterBounds added. This is dispatched if the Sprite leaves the bounds but then returns. The opposite of onOutOfBounds.
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* Timer.removeAll will remove and clear down all events, but keeps the Timer running.
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