@@ -89,31 +89,32 @@ var GeometryMask = new Class({
8989 // Force flushing before drawing to stencil buffer
9090 renderer . flush ( ) ;
9191
92- if ( renderer . maskStack . length === 0 )
92+ // if (renderer.maskStack.length === 0)
93+ if ( renderer . maskCount === 0 )
9394 {
9495 gl . enable ( gl . STENCIL_TEST ) ;
9596 gl . clear ( gl . STENCIL_BUFFER_BIT ) ;
9697
97- renderer . maskCount = 0 ;
98- renderer . maskReverse = true ;
98+ // renderer.maskCount = 0;
99+ // renderer.maskReverse = true;
99100 }
100101
101- renderer . maskStack . push ( { mask : this , camera : camera } ) ;
102+ // renderer.maskStack.push({ mask: this, camera: camera });
102103
103104 var level = renderer . maskCount ;
104105
105106 gl . colorMask ( false , false , false , false ) ;
106107
107- if ( ! renderer . maskReverse )
108- {
109- gl . stencilFunc ( gl . EQUAL , 0xFF - level , 0xFF ) ;
110- gl . stencilOp ( gl . KEEP , gl . KEEP , gl . DECR ) ;
111- }
112- else
113- {
108+ // if (!renderer.maskReverse)
109+ // {
110+ // gl.stencilFunc(gl.EQUAL, 0xFF - level, 0xFF);
111+ // gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
112+ // }
113+ // else
114+ // {
114115 gl . stencilFunc ( gl . EQUAL , level , 0xFF ) ;
115116 gl . stencilOp ( gl . KEEP , gl . KEEP , gl . INCR ) ;
116- }
117+ // }
117118
118119 // Write stencil buffer
119120 geometryMask . renderWebGL ( renderer , geometryMask , 0 , camera ) ;
@@ -123,25 +124,25 @@ var GeometryMask = new Class({
123124 // Use stencil buffer to affect next rendering object
124125 gl . colorMask ( true , true , true , true ) ;
125126
126- if ( ! renderer . maskReverse )
127- {
128- if ( this . invertAlpha )
129- {
130- gl . stencilFunc ( gl . NOTEQUAL , 0xFF - ( level + 1 ) , 0xFF ) ;
131- }
132- else
133- {
134- gl . stencilFunc ( gl . EQUAL , 0xFF - ( level + 1 ) , 0xFF ) ;
135- }
136- }
137- else if ( this . invertAlpha )
138- {
139- gl . stencilFunc ( gl . NOTEQUAL , level + 1 , 0xFF ) ;
140- }
141- else
142- {
127+ // if (!renderer.maskReverse)
128+ // {
129+ // if (this.invertAlpha)
130+ // {
131+ // gl.stencilFunc(gl.NOTEQUAL, 0xFF - (level + 1), 0xFF);
132+ // }
133+ // else
134+ // {
135+ // gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
136+ // }
137+ // }
138+ // else if (this.invertAlpha)
139+ // {
140+ // gl.stencilFunc(gl.NOTEQUAL, level + 1, 0xFF);
141+ // }
142+ // else
143+ // {
143144 gl . stencilFunc ( gl . EQUAL , level + 1 , 0xFF ) ;
144- }
145+ // }
145146
146147 gl . stencilOp ( gl . KEEP , gl . KEEP , gl . KEEP ) ;
147148
@@ -163,11 +164,12 @@ var GeometryMask = new Class({
163164 // Force flush before disabling stencil test
164165 renderer . flush ( ) ;
165166
166- renderer . maskStack . pop ( ) ;
167+ // renderer.maskStack.pop();
167168
168169 renderer . maskCount -- ;
169170
170- if ( renderer . maskStack . length === 0 )
171+ // if (renderer.maskStack.length === 0)
172+ if ( renderer . maskCount === 0 )
171173 {
172174 gl . disable ( gl . STENCIL_TEST ) ;
173175 }
@@ -177,42 +179,42 @@ var GeometryMask = new Class({
177179
178180 gl . colorMask ( false , false , false , false ) ;
179181
180- if ( ! renderer . maskReverse )
181- {
182- gl . stencilFunc ( gl . EQUAL , 0xFF - ( level + 1 ) , 0xFF ) ;
183- gl . stencilOp ( gl . KEEP , gl . KEEP , gl . INCR ) ;
184- }
185- else
186- {
182+ // if (!renderer.maskReverse)
183+ // {
184+ // gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
185+ // gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
186+ // }
187+ // else
188+ // {
187189 gl . stencilFunc ( gl . EQUAL , level + 1 , 0xFF ) ;
188190 gl . stencilOp ( gl . KEEP , gl . KEEP , gl . DECR ) ;
189- }
191+ // }
190192
191193 var geometryMask = this . geometryMask ;
192194
193195 geometryMask . renderWebGL ( renderer , geometryMask , 0 , camera ) ;
194196
195197 renderer . flush ( ) ;
196198
197- if ( ! renderer . maskReverse )
198- {
199- if ( this . invertAlpha )
200- {
201- gl . stencilFunc ( gl . NOTEQUAL , 0xFF - ( level ) , 0xFF ) ;
202- }
203- else
204- {
205- gl . stencilFunc ( gl . EQUAL , 0xFF - ( level ) , 0xFF ) ;
206- }
207- }
208- else if ( this . invertAlpha )
209- {
210- gl . stencilFunc ( gl . NOTEQUAL , level , 0xFF ) ;
211- }
212- else
213- {
199+ // if (!renderer.maskReverse)
200+ // {
201+ // if (this.invertAlpha)
202+ // {
203+ // gl.stencilFunc(gl.NOTEQUAL, 0xFF - (level), 0xFF);
204+ // }
205+ // else
206+ // {
207+ // gl.stencilFunc(gl.EQUAL, 0xFF - (level), 0xFF);
208+ // }
209+ // }
210+ // else if (this.invertAlpha)
211+ // {
212+ // gl.stencilFunc(gl.NOTEQUAL, level, 0xFF);
213+ // }
214+ // else
215+ // {
214216 gl . stencilFunc ( gl . EQUAL , level , 0xFF ) ;
215- }
217+ // }
216218
217219 gl . colorMask ( true , true , true , true ) ;
218220 gl . stencilOp ( gl . KEEP , gl . KEEP , gl . KEEP ) ;
0 commit comments