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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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Docs/conf.json

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"allowUnknownTags": true
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},
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"source": {
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"include": [ "../src/Phaser.js", "../src/animation/", "../src/core/", "../src/geom/", "../src/input/", "../src/loader/", "../src/math/", "../src/net/", "../src/particles/", "../src/sound/", "../src/system/" ],
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"include": [ "../src/Phaser.js", "../src/Intro.js", "../src/animation/", "../src/core/", "../src/geom/", "../src/input/", "../src/loader/", "../src/math/", "../src/net/", "../src/particles/", "../src/sound/", "../src/system/", "../src/time/", "../src/tween/", "../src/utils/" ],
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"exclude": [],
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"includePattern": ".+\\.js(doc)?$",
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"excludePattern": "(^|\\/|\\\\)_"

Docs/out/Animation.js.html

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<ul class="nav">
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<li class="dropdown">
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<a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b
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<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="module-Phaser.html">Phaser</a>
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<a href="Phaser.html">Phaser</a>
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</li>
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</li>
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<a href="Phaser.Animation.Frame.html">Frame</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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</li>
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<a href="Phaser.Animation.FrameData.html">FrameData</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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</li>
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<a href="Phaser.Animation.Parser.html">Parser</a>
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<a href="Phaser.Cache.html">Cache</a>
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</li>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Cache.html">Cache</a>
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<a href="Phaser.Canvas.html">Canvas</a>
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</li>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Circle.html">Circle</a>
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</li>
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<a href="Phaser.Canvas.html">Canvas</a>
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<a href="Phaser.Color.html">Color</a>
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</li>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Device.html">Device</a>
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</li>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.Easing.html">Easing</a>
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</li>
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<li>
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<a href="Phaser.Easing.Back.html">Back</a>
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</li>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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</li>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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</li>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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</li>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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</li>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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</li>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<a href="Phaser.Loader.Parser.html">Parser</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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</li>
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<a href="Phaser.Time.html">Time</a>
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</li>
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<a href="Phaser.Touch.html">Touch</a>
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</li>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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</li>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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</li>
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<a href="Phaser.World.html">World</a>
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</li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {Phaser.Sprite} parent - A reference to the owner of this Animation.
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* @param {string} name - The unique name for this animation, used in playback commands.
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* @param {Phaser.Animation.FrameData} frameData - The FrameData object that contains all frames used by this Animation.
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* @param {Phaser.FrameData} frameData - The FrameData object that contains all frames used by this Animation.
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* @param {(Array.&lt;number>|Array.&lt;string>)} frames - An array of numbers or strings indicating which frames to play in which order.
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* @param {number} delay - The time between each frame of the animation, given in ms.
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* @param {boolean} looped - Should this animation loop or play through once.
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this._frameSkip = 1;
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/**
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* @property {Phaser.Animation.Frame} currentFrame - The currently displayed frame of the Animation.
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* @property {Phaser.Frame} currentFrame - The currently displayed frame of the Animation.
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*/
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this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]);
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a>
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on Thu Oct 03 2013 01:18:41 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Thu Oct 03 2013 02:35:44 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>

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