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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -390,7 +390,7 @@ var Tween = new Class({
390390 else if ( this . paused )
391391 {
392392 this . paused = false ;
393-
393+
394394 this . parent . makeActive ( this ) ;
395395 }
396396 else
@@ -454,12 +454,12 @@ var Tween = new Class({
454454 /**
455455 * [description]
456456 *
457- * @method Phaser.Tweens.Tween#pause
457+ * @method Phaser.Tweens.Tween#resume
458458 * @since 3.0.0
459459 *
460460 * @return {Phaser.Tweens.Tween } [description]
461461 */
462- pause : function ( )
462+ resume : function ( )
463463 {
464464 if ( this . state === TWEEN_CONST . PAUSED )
465465 {
@@ -982,9 +982,9 @@ Tween.TYPES = [
982982] ;
983983
984984// When registering a factory function 'this' refers to the GameObjectFactory context.
985- //
985+ //
986986// There are several properties available to use:
987- //
987+ //
988988// this.scene - a reference to the Scene that owns the GameObjectFactory
989989// this.displayList - a reference to the Display List the Scene owns
990990// this.updateList - a reference to the Update List the Scene owns
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