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src/renderer/webgl/WebGLPipeline.js

Lines changed: 237 additions & 4 deletions
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@@ -1,45 +1,227 @@
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var Class = require('../../utils/Class');
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var Utils = require('./Utils');
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/**
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* @classdesc
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* [description]
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*
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* @class WebGLPipeline
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* @memberOf Phaser.Renderer.WebGL
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* @constructor
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* @since 3.0.0
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*
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* @param {object} config - [description]
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*/
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var WebGLPipeline = new Class({
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initialize:
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initialize:
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function WebGLPipeline(config)
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function WebGLPipeline (config)
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{
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#name
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* @type {string}
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* @since 3.0.0
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*/
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this.name = 'WebGLPipeline';
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#game
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* @type {Phaser.Game}
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* @since 3.0.0
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*/
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this.game = config.game;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#view
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* @type {HTMLCanvasElement}
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* @since 3.0.0
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*/
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this.view = config.game.canvas;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#resolution
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* @type {number}
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* @since 3.0.0
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*/
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this.resolution = config.game.config.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#width
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* @type {number}
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* @since 3.0.0
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*/
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this.width = config.game.config.width * this.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#height
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* @type {number}
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* @since 3.0.0
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*/
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this.height = config.game.config.height * this.resolution;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#gl
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* @type {[type]}
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* @since 3.0.0
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*/
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this.gl = config.gl;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCount
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.vertexCount = 0;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCapacity
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* @type {integer}
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* @since 3.0.0
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*/
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this.vertexCapacity = config.vertexCapacity;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#renderer
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* @type {Phaser.Renderer.WebGL.WebGLRenderer}
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* @since 3.0.0
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*/
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this.renderer = config.renderer;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexData
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* @type {[type]}
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* @since 3.0.0
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*/
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this.vertexData = (config.vertices ? config.vertices : new ArrayBuffer(config.vertexCapacity * config.vertexSize));
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexBuffer
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* @type {[type]}
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* @since 3.0.0
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*/
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this.vertexBuffer = this.renderer.createVertexBuffer((config.vertices ? config.vertices : this.vertexData.byteLength), this.gl.STREAM_DRAW);
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#program
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* @type {[type]}
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* @since 3.0.0
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*/
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this.program = this.renderer.createProgram(config.vertShader, config.fragShader);
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#attributes
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* @type {[type]}
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* @since 3.0.0
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*/
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this.attributes = config.attributes;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexSize
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* @type {[type]}
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* @since 3.0.0
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*/
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this.vertexSize = config.vertexSize;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#topology
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* @type {[type]}
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* @since 3.0.0
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*/
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this.topology = config.topology;
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/**
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* [description]
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#bytes
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* @type {Uint8Array}
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* @since 3.0.0
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*/
26173
this.bytes = new Uint8Array(this.vertexData);
27-
// This will store the amount of components of 32 bit length
174+
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/**
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* This will store the amount of components of 32 bit length
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*
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* @name Phaser.Renderer.WebGL.WebGLPipeline#vertexComponentCount
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* @type {[type]}
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* @since 3.0.0
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*/
28182
this.vertexComponentCount = Utils.getComponentCount(config.attributes);
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},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#shouldFlush
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* @since 3.0.0
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*
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* @return {boolean} [description]
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*/
31193
shouldFlush: function ()
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{
33-
return this.vertexCount >= this.vertexCapacity;
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return (this.vertexCount >= this.vertexCapacity);
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},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#resize
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* @since 3.0.0
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*
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* @param {number} width - [description]
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* @param {number} height - [description]
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* @param {number} resolution - [description]
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
36210
resize: function (width, height, resolution)
37211
{
38212
this.width = width * resolution;
39213
this.height = height * resolution;
40214
return this;
41215
},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#bind
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
43225
bind: function ()
44226
{
45227
var gl = this.gl;
@@ -71,30 +253,73 @@ var WebGLPipeline = new Class({
71253
return this;
72254
},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#onBind
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
74264
onBind: function ()
75265
{
76266
// This is for updating uniform data it's called on each bind attempt.
77267
return this;
78268
},
79269

270+
/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#onPreRender
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
80278
onPreRender: function ()
81279
{
82280
// called once every frame
83281
return this;
84282
},
85283

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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#onRender
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
86295
onRender: function (scene, camera)
87296
{
88297
// called for each camera
89298
return this;
90299
},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#onPostRender
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
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onPostRender: function ()
93310
{
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// called once every frame
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return this;
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},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#flush
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
98323
flush: function ()
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{
100325
var gl = this.gl;
@@ -114,6 +339,14 @@ var WebGLPipeline = new Class({
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return this;
115340
},
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/**
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* [description]
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*
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* @method Phaser.Renderer.WebGL.WebGLPipeline#destroy
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* @since 3.0.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLPipeline} [description]
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*/
117350
destroy: function ()
118351
{
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var gl = this.gl;

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