@@ -10,7 +10,6 @@ var GameObjectFactory = require('../plugins/GameObjectFactory');
1010var InputManager = require ( '../plugins/InputManager' ) ;
1111var Loader = require ( '../plugins/Loader' ) ;
1212var PhysicsManager = require ( '../plugins/PhysicsManager' ) ;
13- var PoolManager = require ( '../plugins/PoolManager' ) ;
1413var SceneManager = require ( '../plugins/SceneManager' ) ;
1514var Settings = require ( './Settings' ) ;
1615var StableSort = require ( '../../utils/array/StableSort' ) ;
@@ -54,7 +53,6 @@ var Systems = new Class({
5453 this . load ;
5554 this . make ;
5655 this . physicsManager ;
57- this . pool ;
5856 this . sceneManager ;
5957 this . time ;
6058 this . tweens ;
@@ -86,7 +84,6 @@ var Systems = new Class({
8684 this . load = new Loader ( scene ) ;
8785 this . make = new GameObjectCreator ( scene ) ;
8886 this . physicsManager = new PhysicsManager ( scene ) ;
89- this . pool = new PoolManager ( scene ) ;
9087 this . sceneManager = new SceneManager ( scene ) ;
9188 this . time = new Clock ( scene ) ;
9289 this . tweens = new TweenManager ( scene ) ;
@@ -128,15 +125,13 @@ var Systems = new Class({
128125 // Move these into local arrays, so you can control which systems are registered here and their
129126 // execution order
130127
131- this . pool . begin ( time ) ;
132128 this . updateList . begin ( time ) ;
133129 this . time . begin ( time ) ;
134130 this . tweens . begin ( time ) ;
135131 this . inputManager . begin ( time ) ;
136132
137133 this . physicsManager . update ( time , delta ) ;
138134
139- this . pool . update ( time , delta ) ;
140135 this . updateList . update ( time , delta ) ;
141136 this . time . update ( time , delta ) ;
142137 this . tweens . update ( time , delta ) ;
@@ -250,7 +245,6 @@ var Systems = new Class({
250245 this . settings . active = false ;
251246 this . settings . visible = false ;
252247
253- this . pool . shutdown ( ) ;
254248 this . displayList . shutdown ( ) ;
255249 this . updateList . shutdown ( ) ;
256250 this . time . shutdown ( ) ;
@@ -268,7 +262,6 @@ var Systems = new Class({
268262 // TODO
269263
270264 this . add . destroy ( ) ;
271- this . pool . destroy ( ) ;
272265 this . time . destroy ( ) ;
273266 this . tweens . destroy ( ) ;
274267
0 commit comments