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Updated docs. FIx phaserjs#4229
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src/core/typedefs/FPSConfig.js

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* @since 3.0.0
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*
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* @property {integer} [min=5] - The minimum acceptable rendering rate, in frames per second.
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* @property {integer} [target=60] - The optimum rendering rate, in frames per second.
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* @property {integer} [target=60] - The optimum rendering rate, in frames per second. This does not enforce the fps rate, it merely tells Phaser what rate is considered optimal for this game.
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* @property {boolean} [forceSetTimeOut=false] - Use setTimeout instead of requestAnimationFrame to run the game loop.
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* @property {integer} [deltaHistory=10] - Calculate the average frame delta from this many consecutive frame intervals.
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* @property {integer} [panicMax=120] - The amount of frames the time step counts before we trust the delta values again.

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