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Update CHANGELOG.md
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CHANGELOG.md

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@@ -120,6 +120,8 @@ If you used any of them in your code, please update to the new function names be
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* Removed the Deferred Diffuse fragment and vertex shaders from the project, as they're not used.
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* `StaticTilemapLayer.upload` will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
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* `StaticTilemapLayer` now includes the `ModelViewProjection` mixin, so it doesn't need to modify the pipeline during rendering.
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* `WebGLRenderer.textureFlush` is a new property that keeps track of the total texture flushes per frame.
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* The `TextureTintStripPipeline` now extends `TextureTintPipeline` and just changes the topolgy, vastly reducing the filesize.
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### Bug Fixes
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