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1 | 1 | /// <reference path="pixi.d.ts" /> |
2 | 2 |
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3 | | -// Type definitions for Phaser dev2.2.0 RC12 2015-02-01 |
| 3 | +// Type definitions for Phaser dev2.2.0 RC12 2015-07-01 |
4 | 4 | // Project: https://github.com/photonstorm/phaser |
5 | 5 |
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6 | 6 | declare class Phaser { |
@@ -1126,7 +1126,7 @@ declare module Phaser { |
1126 | 1126 |
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1127 | 1127 | class Game { |
1128 | 1128 |
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1129 | | - constructor(width?: number, height?: number, renderer?: number, parent?: any, state?: any, transparent?: boolean, antialias?: boolean, physicsConfig?: any); |
| 1129 | + constructor(width?: any, height?: any, renderer?: number, parent?: any, state?: any, transparent?: boolean, antialias?: boolean, physicsConfig?: any); |
1130 | 1130 | constructor(config: IGameConfig); |
1131 | 1131 |
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1132 | 1132 | add: Phaser.GameObjectFactory; |
@@ -1684,7 +1684,7 @@ declare module Phaser { |
1684 | 1684 | disableDrag(): void; |
1685 | 1685 | disableSnap(): void; |
1686 | 1686 | downDuration(pointer: Phaser.Pointer): number; |
1687 | | - enableDrag(lockCenter?: boolean, bringToTop?: boolean, pixelPerfect?: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Rectangle): void; |
| 1687 | + enableDrag(lockCenter?: boolean, bringToTop?: boolean, pixelPerfect?: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Sprite): void; |
1688 | 1688 | enableSnap(snapX: number, snapY: number, onDrag?: boolean, onRelease?: boolean, snapOffsetX?: number, snapOffsetY?: number): void; |
1689 | 1689 | isPixelPerfect(): boolean; |
1690 | 1690 | justOut(pointer: number, delay: number): boolean; |
@@ -4054,6 +4054,8 @@ declare module Phaser { |
4054 | 4054 | setShadow(x?: number, y?: number, color?: any, blur?: number): void; |
4055 | 4055 | setStyle(style?: { font?: string; fill?: any; align?: string; stroke?: string; strokeThickness?: number; wordWrap?: boolean; wordWrapWidth?: number; shadowOffsetX?: number; shadowOffsetY?: number; shadowColor?: string; shadowBlur?: number; }): void; |
4056 | 4056 | update(): void; |
| 4057 | + updateTexture(): void; |
| 4058 | + updateLine(text:string, x?:number, y?:number): void; |
4057 | 4059 |
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4058 | 4060 | } |
4059 | 4061 |
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