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Defaults should be false for closePath, not true.
1 parent 83e3bd3 commit 9b29001

1 file changed

Lines changed: 4 additions & 4 deletions

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src/gameobjects/graphics/Graphics.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1010,15 +1010,15 @@ var Graphics = new Class({
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*
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* @param {(array|Phaser.Geom.Point[])} points - The points to stroke.
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* @param {boolean} [closeShape=false] - When `true`, the shape is closed by joining the last point to the first point.
1013-
* @param {boolean} [closePath=true] - When `true`, the path is closed before being stroked.
1013+
* @param {boolean} [closePath=false] - When `true`, the path is closed before being stroked.
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* @param {integer} [endIndex] - The index of `points` to stop drawing at. Defaults to `points.length`.
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*
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* @return {Phaser.GameObjects.Graphics} This Game Object.
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*/
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strokePoints: function (points, closeShape, closePath, endIndex)
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{
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if (closeShape === undefined) { closeShape = false; }
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if (closePath === undefined) { closePath = true; }
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if (closePath === undefined) { closePath = false; }
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if (endIndex === undefined) { endIndex = points.length; }
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this.beginPath();
@@ -1057,15 +1057,15 @@ var Graphics = new Class({
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*
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* @param {(array|Phaser.Geom.Point[])} points - The points to fill.
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* @param {boolean} [closeShape=false] - When `true`, the shape is closed by joining the last point to the first point.
1060-
* @param {boolean} [closePath=true] - When `true`, the path is closed before being stroked.
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* @param {boolean} [closePath=false] - When `true`, the path is closed before being stroked.
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* @param {integer} [endIndex] - The index of `points` to stop at. Defaults to `points.length`.
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*
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* @return {Phaser.GameObjects.Graphics} This Game Object.
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*/
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fillPoints: function (points, closeShape, closePath, endIndex)
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{
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if (closeShape === undefined) { closeShape = false; }
1068-
if (closePath === undefined) { closePath = true; }
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if (closePath === undefined) { closePath = false; }
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if (endIndex === undefined) { endIndex = points.length; }
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this.beginPath();

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