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Fix a silly mistake in skip preupdate/update for PIXI objects
1 parent 40e1b4b commit 9b6bfa5

1 file changed

Lines changed: 5 additions & 3 deletions

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src/core/World.js

Lines changed: 5 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -76,18 +76,20 @@ Phaser.World.prototype.update = function () {
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if (this.game.stage._stage.first._iNext)
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{
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var currentNode = this.game.stage._stage.first._iNext;
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var skipChildren = false;
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var skipChildren;
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do
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{
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skipChildren = false;
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if (currentNode['preUpdate'])
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{
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skipChildren = (currentNode.preUpdate() == false);
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skipChildren = (currentNode.preUpdate() === false);
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}
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if (currentNode['update'])
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{
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skipChildren = (currentNode.update() == false) || skipChildren;
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skipChildren = (currentNode.update() === false) || skipChildren;
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}
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if(skipChildren)

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