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Removed a few more references in Animation.destroy.
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src/animation/AnimationManager.js

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@@ -436,10 +436,13 @@ Phaser.AnimationManager.prototype = {
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}
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this._anims = {};
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this._outputFrames = [];
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this._frameData = null;
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this._frameIndex = 0;
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this.currentAnim = null;
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this.currentFrame = null;
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this.sprite = null;
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this.game = null;
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}
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