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| 1 | +/** |
| 2 | +* @author Richard Davey <rich@photonstorm.com> |
| 3 | +* @copyright 2018 Photon Storm Ltd. |
| 4 | +* @license {@link https://github.com/photonstorm/phaser3-plugin-template/blob/master/LICENSE|MIT License} |
| 5 | +*/ |
| 6 | + |
| 7 | +var BasePlugin = require('./BasePlugin'); |
| 8 | +var Class = require('../utils/Class'); |
| 9 | + |
| 10 | +/** |
| 11 | + * @classdesc |
| 12 | + * A Scene Level Plugin is installed into every Scene and belongs to that Scene. |
| 13 | + * It can listen for Scene events and respond to them. |
| 14 | + * It can map itself to a Scene property, or into the Scene Systems, or both. |
| 15 | + * |
| 16 | + * @class ScenePlugin |
| 17 | + * @memberOf Phaser.Plugins |
| 18 | + * @constructor |
| 19 | + * @since 3.8.0 |
| 20 | + * |
| 21 | + * @param {Phaser.Game} game - [description] |
| 22 | + */ |
| 23 | +var ScenePlugin = new Class({ |
| 24 | + |
| 25 | + Extends: BasePlugin, |
| 26 | + |
| 27 | + initialize: |
| 28 | + |
| 29 | + function ScenePlugin (scene, pluginManager) |
| 30 | + { |
| 31 | + BasePlugin.call(this, pluginManager); |
| 32 | + |
| 33 | + /** |
| 34 | + * A reference to the Scene that has installed this plugin. |
| 35 | + * This property is only set when the plugin is instantiated and added to the Scene, not before. |
| 36 | + * |
| 37 | + * @name Phaser.Plugins.ScenePlugin#scene |
| 38 | + * @type {?Phaser.Scene} |
| 39 | + * @protected |
| 40 | + * @since 3.8.0 |
| 41 | + */ |
| 42 | + this.scene = scene; |
| 43 | + |
| 44 | + /** |
| 45 | + * A reference to the Scene Systems of the Scene that has installed this plugin. |
| 46 | + * This property is only set when the plugin is instantiated and added to the Scene, not before. |
| 47 | + * |
| 48 | + * @name Phaser.Plugins.ScenePlugin#systems |
| 49 | + * @type {?Phaser.Scene.Systems} |
| 50 | + * @protected |
| 51 | + * @since 3.8.0 |
| 52 | + */ |
| 53 | + this.systems = scene.sys; |
| 54 | + |
| 55 | + scene.sys.events.once('boot', this.boot, this); |
| 56 | + }, |
| 57 | + |
| 58 | + /** |
| 59 | + * This method is called when the Scene boots. It is only ever called once. |
| 60 | + * |
| 61 | + * By this point the plugin properties `scene` and `systems` will have already been set. |
| 62 | + * |
| 63 | + * In here you can listen for Scene events and set-up whatever you need for this plugin to run. |
| 64 | + * |
| 65 | + * @method Phaser.Plugins.ScenePlugin#boot |
| 66 | + * @since 3.8.0 |
| 67 | + */ |
| 68 | + boot: function () |
| 69 | + { |
| 70 | + // Here are the Scene events you can listen to. |
| 71 | + // At the very least you should offer a destroy handler for when the Scene closes down: |
| 72 | + // |
| 73 | + // start |
| 74 | + // ready |
| 75 | + // preupdate |
| 76 | + // update |
| 77 | + // postupdate |
| 78 | + // resize |
| 79 | + // pause |
| 80 | + // resume |
| 81 | + // sleep |
| 82 | + // wake |
| 83 | + // transitioninit |
| 84 | + // transitionstart |
| 85 | + // transitioncomplete |
| 86 | + // transitionout |
| 87 | + // shutdown |
| 88 | + // destroy |
| 89 | + |
| 90 | + // I.e.: |
| 91 | + // var eventEmitter = this.systems.events; |
| 92 | + // eventEmitter.on('start', this.sceneStart, this); |
| 93 | + // eventEmitter.once('destroy', this.sceneDestroy, this); |
| 94 | + } |
| 95 | + |
| 96 | +}); |
| 97 | + |
| 98 | +module.exports = ScenePlugin; |
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