Skip to content

Commit 9f32870

Browse files
committed
Update CHANGELOG.md
1 parent 1c2a79a commit 9f32870

1 file changed

Lines changed: 1 addition & 0 deletions

File tree

CHANGELOG.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -453,6 +453,7 @@ The Animation API has had a significant overhaul to improve playback handling. I
453453
* When using `Camera.setRenderToTexture` its `zoom` and `rotation` values would be applied twice. Fix #4221 #4924 #4713 (thanks @wayfu @DanMcgraw @pavel-shirobok)
454454
* `GameObjects.Shape.Grid` would render a white fill even if you passed `undefined` as the fill color in the constructor. It now doesn't render cells if no fill color is given.
455455
* The `onMouse` events in the Input Manager didn't reset the `activePointer` property to the mouse, meaning on dual-input systems such as Touch Screen devices, the active pointer would become locked to whichever input method was used first. Fix #4615 #5232 (thanks @mmolina01 @JstnPwll @Legomite)
456+
* The Scale Managers `GetScreenOrientation` function will now check for `window.orientation` first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit `orientationchange` events correctly on iOS. Fix #4361 #4914 (thanks @pfdtravalmatic @jackfreak @cuihu)
456457

457458
### Namespace Updates
458459

0 commit comments

Comments
 (0)