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* Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995)
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### Migration Guide
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There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.
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