Skip to content

Commit a0fc1ca

Browse files
committed
Tidying up
1 parent 792f458 commit a0fc1ca

1 file changed

Lines changed: 0 additions & 33 deletions

File tree

src/physics/arcade/GetOverlapY.js

Lines changed: 0 additions & 33 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
55
*/
66

7-
var CONST = require('./const');
87
var IntersectsRect = require('./IntersectsRect');
98

109
/**
@@ -32,9 +31,6 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
3231

3332
// var maxOverlap = body1.deltaAbsY() + body2.deltaAbsY() + bias;
3433

35-
var body1Immovable = (body1.physicsType === CONST.STATIC_BODY || body1.immovable);
36-
var body2Immovable = (body2.physicsType === CONST.STATIC_BODY || body2.immovable);
37-
3834
var distance1 = body1.bottom - body2.y;
3935
var distance2 = body2.bottom - body1.y;
4036

@@ -43,9 +39,6 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
4339

4440
var embedded = false;
4541

46-
var worldBlocked1 = body1.worldBlocked;
47-
var worldBlocked2 = body2.worldBlocked;
48-
4942
var topFace = (distance1 > distance2 && prevDistance1 > prevDistance2);
5043

5144
var intersects = IntersectsRect(body1, body2);
@@ -71,19 +64,6 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
7164

7265
body1.setBlockedDown(body2);
7366
body2.setBlockedUp(body1);
74-
75-
// World blocks cannot be penetrated
76-
// if (worldBlocked2.down || body2Immovable)
77-
// {
78-
// body1.setWorldBlockedDown();
79-
// body1.setBlocker(body2);
80-
// }
81-
82-
// if (worldBlocked1.up || body1Immovable)
83-
// {
84-
// body2.setWorldBlockedUp();
85-
// body2.setBlocker(body1);
86-
// }
8767
}
8868
}
8969
else
@@ -107,19 +87,6 @@ var GetOverlapY = function (body1, body2, overlapOnly, bias)
10787

10888
body1.setBlockedUp(body2);
10989
body2.setBlockedDown(body1);
110-
111-
// World blocks cannot be penetrated
112-
// if (worldBlocked2.up || body2Immovable)
113-
// {
114-
// body1.setWorldBlockedUp();
115-
// body1.setBlocker(body2);
116-
// }
117-
118-
// if (worldBlocked1.down || body1Immovable)
119-
// {
120-
// body2.setWorldBlockedDown();
121-
// body2.setBlocker(body1);
122-
// }
12390
}
12491
}
12592

0 commit comments

Comments
 (0)