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* The key of the image or texture used by this Game Object during rendering.
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* If it is a string it's the string used to retrieve the texture from the Phaser.Cache.
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* It can also be an instance of a RenderTexture, BitmapData or PIXI.Texture.
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* If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.
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* It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.
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* If a Game Object is created without a key it is automatically assigned the key `__default` which is a 32x32 transparent PNG stored within the Cache.
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* If a Game Object is given a key which doesn't exist in the Cache it is re-assigned the key `__missing` which is a 32x32 PNG of a green box with a line through it.
* If a Game Object is given a key which doesn't exist in the Image Cache it is re-assigned the key `__missing` which is a 32x32 PNG of a green box with a line through it.
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