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TS defs fix phaserjs#2475
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README.md

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@@ -345,7 +345,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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### Updates
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* TypeScript definitions fixes and updates (thanks @osev7 @staff0rd)
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* TypeScript definitions fixes and updates (thanks @osev7 @staff0rd @galen-manuel)
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* Docs typo fixes (thanks @dedoubleyou1 @mortonfox)
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* You can now access the intensity of the Camera shake effect via the getter / setter `Camera.shakeIntensity`. Useful if you wish to tween the intensity while running. (thanks @drhayes #2443)
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* The Arcade Physics overlap method would return false if two bodies were overlapping but neither had any velocity (i.e. they were embedded into each other)

typescript/phaser.d.ts

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@@ -1687,7 +1687,7 @@ declare module Phaser {
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addToHash(child: PIXI.DisplayObject): boolean;
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bringToTop(child: any): any;
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callAll(method: string, context: any, ...parameters: any[]): void;
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callAllExists(callback: Function, existsValue: boolean, ...parameters: any[]): void;
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callAllExists(callback: string, existsValue: boolean, ...parameters: any[]): void;
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callbackFromArray(child: any, callback: Function, length: number): void;
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checkAll(key: string[], value: any, checkAlive?: boolean, checkVisible?: boolean, force?: boolean): boolean;
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checkProperty(child: any, key: string[], value: any, force?: boolean): boolean;

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