@@ -99,7 +99,7 @@ GlobalStateManager.prototype = {
9999 }
100100 else if ( stateConfig instanceof State )
101101 {
102- key = stateConfig . settings . key ;
102+ key = stateConfig . sys . settings . key ;
103103 }
104104 else if ( typeof stateConfig === 'object' && stateConfig . hasOwnProperty ( 'key' ) )
105105 {
@@ -175,13 +175,13 @@ GlobalStateManager.prototype = {
175175 }
176176
177177 // Replace key incase the state changed it
178- key = newState . settings . key ;
178+ key = newState . sys . settings . key ;
179179
180180 this . keys [ key ] = newState ;
181181
182182 this . states . push ( newState ) ;
183183
184- if ( autoStart || newState . settings . active )
184+ if ( autoStart || newState . sys . settings . active )
185185 {
186186 if ( this . game . isBooted )
187187 {
@@ -198,7 +198,7 @@ GlobalStateManager.prototype = {
198198
199199 createStateFromInstance : function ( key , newState )
200200 {
201- newState . settings . key = key ;
201+ newState . sys . settings . key = key ;
202202
203203 newState . sys . init ( this . game ) ;
204204
@@ -298,7 +298,7 @@ GlobalStateManager.prototype = {
298298
299299 createStateDisplay : function ( state )
300300 {
301- // console.log('createStateDisplay', state.settings.key);
301+ // console.log('createStateDisplay', state.sys. settings.key);
302302
303303 var settings = state . sys . settings ;
304304
@@ -366,7 +366,7 @@ GlobalStateManager.prototype = {
366366 {
367367 var state = this . getState ( key ) ;
368368
369- return ( state && state . settings . active && this . active . indexOf ( state ) !== - 1 ) ;
369+ return ( state && state . sys . settings . active && this . active . indexOf ( state ) !== - 1 ) ;
370370 } ,
371371
372372 start : function ( key , data )
@@ -407,9 +407,9 @@ GlobalStateManager.prototype = {
407407 return ;
408408 }
409409
410- state . settings . active = true ;
410+ state . sys . settings . active = true ;
411411
412- state . settings . data = data ;
412+ state . sys . settings . data = data ;
413413
414414 var loader = state . sys . load ;
415415
@@ -524,7 +524,7 @@ GlobalStateManager.prototype = {
524524 {
525525 var state = this . getState ( key ) ;
526526
527- state . settings . active = false ;
527+ state . sys . settings . active = false ;
528528
529529 this . active . splice ( index , 1 ) ;
530530
0 commit comments