@@ -435,6 +435,7 @@ Phaser.Math = {
435435 * @param {number } min - The minimum value the array starts with.
436436 * @param {number } max - The maximum value the array contains.
437437 * @return {array } The array of number values.
438+ * @deprecated 2.1.4 - Specialized function not used internally.
438439 */
439440 numberArray : function ( min , max ) {
440441
@@ -450,34 +451,35 @@ Phaser.Math = {
450451 } ,
451452
452453 /**
453- * Creates an array of numbers (positive and/or negative) progressing from
454- * `start` up to but not including `end`. If `start` is less than `stop` a
455- * zero-length range is created unless a negative `step` is specified.
456- *
457- * @method Phaser.Math#numberArrayStep
458- * @param {number } [start=0] - The start of the range.
459- * @param {number } end - The end of the range.
460- * @param {number } [step=1] - The value to increment or decrement by.
461- * @returns {Array } Returns the new array of numbers.
462- * @example
463- * Phaser.Math.numberArrayStep(4);
464- * // => [0, 1, 2, 3]
465- *
466- * Phaser.Math.numberArrayStep(1, 5);
467- * // => [1, 2, 3, 4]
468- *
469- * Phaser.Math.numberArrayStep(0, 20, 5);
470- * // => [0, 5, 10, 15]
471- *
472- * Phaser.Math.numberArrayStep(0, -4, -1);
473- * // => [0, -1, -2, -3]
474- *
475- * Phaser.Math.numberArrayStep(1, 4, 0);
476- * // => [1, 1, 1]
477- *
478- * Phaser.Math.numberArrayStep(0);
479- * // => []
480- */
454+ * Creates an array of numbers (positive and/or negative) progressing from
455+ * `start` up to but not including `end`. If `start` is less than `stop` a
456+ * zero-length range is created unless a negative `step` is specified.
457+ *
458+ * @method Phaser.Math#numberArrayStep
459+ * @param {number } [start=0] - The start of the range.
460+ * @param {number } end - The end of the range.
461+ * @param {number } [step=1] - The value to increment or decrement by.
462+ * @returns {Array } Returns the new array of numbers.
463+ * @example
464+ * Phaser.Math.numberArrayStep(4);
465+ * // => [0, 1, 2, 3]
466+ *
467+ * Phaser.Math.numberArrayStep(1, 5);
468+ * // => [1, 2, 3, 4]
469+ *
470+ * Phaser.Math.numberArrayStep(0, 20, 5);
471+ * // => [0, 5, 10, 15]
472+ *
473+ * Phaser.Math.numberArrayStep(0, -4, -1);
474+ * // => [0, -1, -2, -3]
475+ *
476+ * Phaser.Math.numberArrayStep(1, 4, 0);
477+ * // => [1, 1, 1]
478+ *
479+ * Phaser.Math.numberArrayStep(0);
480+ * // => []
481+ * @deprecated 2.1.4 - Specialized function not used internally.
482+ */
481483 numberArrayStep : function ( start , end , step ) {
482484
483485 start = + start || 0 ;
@@ -1017,7 +1019,7 @@ Phaser.Math = {
10171019 * @method Phaser.Math#floor
10181020 * @param {number } value - Any number.
10191021 * @return {integer } The rounded value of that number.
1020- * @deprecated 2.1.4 - Use {@link Phaser.Math#truncate} or instead.
1022+ * @deprecated 2.1.4 - Use {@link Phaser.Math#truncate} or `Math.trunc` instead.
10211023 */
10221024 floor : function ( value ) {
10231025 return Math . trunc ( value ) ;
@@ -1170,9 +1172,7 @@ Phaser.Math = {
11701172 * @deprecated 2.1.4 - Do the rounding locally.
11711173 */
11721174 distanceRounded : function ( x1 , y1 , x2 , y2 ) {
1173-
11741175 return Math . round ( Phaser . Math . distance ( x1 , y1 , x2 , y2 ) ) ;
1175-
11761176 } ,
11771177
11781178 /**
@@ -1185,9 +1185,7 @@ Phaser.Math = {
11851185 * @return {number }
11861186 */
11871187 clamp : function ( x , a , b ) {
1188-
11891188 return ( x < a ) ? a : ( ( x > b ) ? b : x ) ;
1190-
11911189 } ,
11921190
11931191 /**
@@ -1200,9 +1198,7 @@ Phaser.Math = {
12001198 * @return {number }
12011199 */
12021200 clampBottom : function ( x , a ) {
1203-
12041201 return x < a ? a : x ;
1205-
12061202 } ,
12071203
12081204 /**
@@ -1216,9 +1212,7 @@ Phaser.Math = {
12161212 * @see {@link Phaser.Math.fuzzyEqual }
12171213 */
12181214 within : function ( a , b , tolerance ) {
1219-
12201215 return ( Math . abs ( a - b ) <= tolerance ) ;
1221-
12221216 } ,
12231217
12241218 /**
@@ -1233,9 +1227,7 @@ Phaser.Math = {
12331227 * @return {number }
12341228 */
12351229 mapLinear : function ( x , a1 , a2 , b1 , b2 ) {
1236-
12371230 return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ) ;
1238-
12391231 } ,
12401232
12411233 /**
@@ -1248,10 +1240,8 @@ Phaser.Math = {
12481240 * @return {number }
12491241 */
12501242 smoothstep : function ( x , min , max ) {
1251-
12521243 x = Math . max ( 0 , Math . min ( 1 , ( x - min ) / ( max - min ) ) ) ;
12531244 return x * x * ( 3 - 2 * x ) ;
1254-
12551245 } ,
12561246
12571247 /**
@@ -1264,10 +1254,8 @@ Phaser.Math = {
12641254 * @return {number }
12651255 */
12661256 smootherstep : function ( x , min , max ) {
1267-
12681257 x = Math . max ( 0 , Math . min ( 1 , ( x - min ) / ( max - min ) ) ) ;
12691258 return x * x * x * ( x * ( x * 6 - 15 ) + 10 ) ;
1270-
12711259 } ,
12721260
12731261 /**
@@ -1280,9 +1268,7 @@ Phaser.Math = {
12801268 * @return {integer } An integer in {-1, 0, 1}
12811269 */
12821270 sign : function ( x ) {
1283-
12841271 return ( x < 0 ) ? - 1 : ( ( x > 0 ) ? 1 : 0 ) ;
1285-
12861272 } ,
12871273
12881274 /**
@@ -1311,40 +1297,31 @@ Phaser.Math = {
13111297 return ( a - base ) / b ;
13121298 }
13131299
1314- } ,
1315-
1316- /**
1317- * Convert degrees to radians.
1318- *
1319- * @method Phaser.Math#degToRad
1320- * @param {number } degrees - Angle in degrees.
1321- * @return {number } Angle in radians.
1322- */
1323- degToRad : ( function ( ) {
1300+ }
13241301
1325- var degreeToRadiansFactor = Math . PI / 180 ;
1326-
1327- return function ( degrees ) {
1328- return degrees * degreeToRadiansFactor ;
1329- } ;
1330-
1331- } ( ) ) ,
1332-
1333- /**
1334- * Convert degrees to radians.
1335- *
1336- * @method Phaser.Math#radToDeg
1337- * @param {number } radians - Angle in radians.
1338- * @return {number } Angle in degrees
1339- */
1340- radToDeg : ( function ( ) {
1341-
1342- var radianToDegreesFactor = 180 / Math . PI ;
1302+ } ;
13431303
1344- return function ( radians ) {
1345- return radians * radianToDegreesFactor ;
1346- } ;
1304+ var degreeToRadiansFactor = Math . PI / 180 ;
1305+ var radianToDegreesFactor = 180 / Math . PI ;
13471306
1348- } ( ) )
1307+ /**
1308+ * Convert degrees to radians.
1309+ *
1310+ * @method Phaser.Math#degToRad
1311+ * @param {number } degrees - Angle in degrees.
1312+ * @return {number } Angle in radians.
1313+ */
1314+ Phaser . Math . degToRad = function degToRad ( degrees ) {
1315+ return degrees * degreeToRadiansFactor ;
1316+ } ;
13491317
1318+ /**
1319+ * Convert degrees to radians.
1320+ *
1321+ * @method Phaser.Math#radToDeg
1322+ * @param {number } radians - Angle in radians.
1323+ * @return {number } Angle in degrees
1324+ */
1325+ Phaser . Math . radToDeg = function radToDeg ( radians ) {
1326+ return radians * radianToDegreesFactor ;
13501327} ;
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