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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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README.md

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@@ -47,7 +47,10 @@ Version 1.1.4 - "Kandor" - In development
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New features:
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* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)
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* Added touch joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
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* Added support for margin and spacing around a frame in Loader.spritesheet.
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* Added Device.vibration to check if the Vibration API is available or not.
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* Added Device.trident and Device.tridentVersion for testing IE11 and forced IE11 to Canvas renderer until pixi updates to support it.
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Updates:
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@@ -59,7 +62,8 @@ Updates:
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* Removed 'null parent' check from Group constructor. Will parent to game.world only if parent value is undefined.
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* The tutorials have now been translated into Spanish - thanks feiss :)
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* separateY updated to re-implement the 'riding platforms' special condition (thanks cocoademon)
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* SoundManager.onSoundDecode now dispatches the key followed by the sound object, also now dispatched by the Cache when doing an auto-decode on load.
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* Switch method of using trimmed sprites to support scaling and rotation (thanks cocoademon)
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Bug Fixes:
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