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@@ -168,7 +168,7 @@ var DynamicBitmapText = new Class({
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/**
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* Set a callback that alters how each character of the Bitmap Text is rendered.
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*
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* The callback receives a {@link Phaser.GameObjects.BitmapText.Types.DisplayCallbackConfig} object that contains information about the character that's
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* The callback receives a {@link Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig} object that contains information about the character that's
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* about to be rendered.
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*
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* It should return an object with `x`, `y`, `scale` and `rotation` properties that will be used instead of the
@@ -177,7 +177,7 @@ var DynamicBitmapText = new Class({
* @param {Phaser.GameObjects.BitmapText.Types.BitmapTextConfig} config - The configuration object this Game Object will use to create itself.
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* @param {Phaser.Types.GameObjects.BitmapText.BitmapTextConfig} config - The configuration object this Game Object will use to create itself.
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* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
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*
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* @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created.
* @param {Phaser.GameObjects.BitmapText.Types.BitmapTextConfig} config - The configuration object this Game Object will use to create itself.
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* @param {Phaser.Types.GameObjects.BitmapText.BitmapTextConfig} config - The configuration object this Game Object will use to create itself.
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* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
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*
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* @return {Phaser.GameObjects.BitmapText} The Game Object that was created.
* @property {number} lineHeight - The line height of the font.
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* @property {boolean} retroFont - Whether this font is a retro font (monospace).
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* @property {Object.<number, Phaser.GameObjects.BitmapText.Types.BitmapFontCharacterData>} chars - The character data of the font, keyed by character code. Each character datum includes a position, size, offset and more.
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* @property {Object.<number, Phaser.Types.GameObjects.BitmapText.BitmapFontCharacterData>} chars - The character data of the font, keyed by character code. Each character datum includes a position, size, offset and more.
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