|
5 | 5 | */ |
6 | 6 |
|
7 | 7 | var CONST = require('../const'); |
8 | | -var HexagonalWorldToTileXY = require('./HexagonalWorldToTileXY'); |
9 | | -var IsometricWorldToTileXY = require('./IsometricWorldToTileXY'); |
| 8 | +var HexagonalTileToWorldXY = require('./HexagonalTileToWorldXY'); |
| 9 | +var IsometricTileToWorldXY = require('./IsometricTileToWorldXY'); |
10 | 10 | var NOOP = require('../../utils/NOOP'); |
11 | | -var StaggeredWorldToTileXY = require('./StaggeredWorldToTileXY'); |
12 | | -var WorldToTileXY = require('./WorldToTileXY'); |
| 11 | +var StaggeredTileToWorldXY = require('./StaggeredTileToWorldXY'); |
| 12 | +var TileToWorldXY = require('./TileToWorldXY'); |
13 | 13 |
|
14 | 14 | /** |
15 | 15 | * Gets the correct function to use to translate tiles, based on the map orientation. |
16 | 16 | * |
17 | | - * @function Phaser.Tilemaps.Components.GetWorldToTileXYFunction |
| 17 | + * @function Phaser.Tilemaps.Components.GetTileToWorldXYFunction |
18 | 18 | * @since 3.50.0 |
19 | 19 | * |
20 | 20 | * @param {number} orientation - The Tilemap orientation constant. |
21 | 21 | * |
22 | | - * @return {(Phaser.Tilemaps.Components.WorldToTileXY|Phaser.Tilemaps.Components.IsometricWorldToTileXY|Phaser.Tilemaps.Components.HexagonalWorldToTileXY|Phaser.Tilemaps.Components.StaggeredWorldToTileXY)} The function to use to translate tiles for the given map type. |
| 22 | + * @return {(Phaser.Tilemaps.Components.TileToWorldXY|Phaser.Tilemaps.Components.IsometricTileToWorldXY|Phaser.Tilemaps.Components.HexagonalTileToWorldXY|Phaser.Tilemaps.Components.StaggeredTileToWorldXY)} The function to use to translate tiles for the given map type. |
23 | 23 | */ |
24 | | -var GetWorldToTileXYFunction = function (orientation) |
| 24 | +var GetTileToWorldXYFunction = function (orientation) |
25 | 25 | { |
26 | 26 | if (orientation === CONST.ORTHOGONAL) |
27 | 27 | { |
28 | | - return WorldToTileXY; |
| 28 | + return TileToWorldXY; |
29 | 29 | } |
30 | 30 | else if (orientation === CONST.ISOMETRIC) |
31 | 31 | { |
32 | | - return IsometricWorldToTileXY; |
| 32 | + return IsometricTileToWorldXY; |
33 | 33 | } |
34 | 34 | else if (orientation === CONST.HEXAGONAL) |
35 | 35 | { |
36 | | - return HexagonalWorldToTileXY; |
| 36 | + return HexagonalTileToWorldXY; |
37 | 37 | } |
38 | 38 | else if (orientation === CONST.STAGGERED) |
39 | 39 | { |
40 | | - return StaggeredWorldToTileXY; |
| 40 | + return StaggeredTileToWorldXY; |
41 | 41 | } |
42 | 42 | else |
43 | 43 | { |
44 | 44 | return NOOP; |
45 | 45 | } |
46 | 46 | }; |
47 | 47 |
|
48 | | -module.exports = GetWorldToTileXYFunction; |
| 48 | +module.exports = GetTileToWorldXYFunction; |
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