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@@ -43,6 +43,8 @@ Version 1.1
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* JSDoc is go! We've added jsdoc3 blocks to every property and function, in every file.
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* Brand new Example system (no more php!) and over 150 examples to learn from too.
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* New TypeScript definitions file generated (in the build folder).
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* New Grunt based build system added for those that prefer Grunt over php (thanks to Florent Cailhol)
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* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
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* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
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* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
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* Fixed Issue 111 - calling Kill on a Phaser.Graphics instance causes error on undefined events.
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* Phaser.Group now automatically calls updateTransform on any child added to it (avoids temp. frame glitches when new objects are rendered on their first frame).
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* Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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* Animation.generateFrameNames can now work in reverse, so the start/stop values can create frames that increment or decrement respectively.
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* Loader updated to use xhr.responseText when loading json, csv or text files. xhr.response is still used for Web Audio binary files (thanks bubba)
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* Input.onDown and onUp events now dispatch the original event that triggered them (i.e. a MouseEvent or TouchEvent) as the 2nd parameter, after the Pointer (thanks rezoner)
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* Game.destroy will now stop the raf from running as well as close down all input related event listeners (issue 92, thanks astrism)
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* Fixed issue 105 where a dragged object that was destroyed would cause an Input error (thanks onedayitwillmake)
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* Updated Sprite.crop significantly. Values are now cached, stopping constant Texture frame updates and you can do sprite.crop.width++ for example (thanks haden)
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* Change: Sprite.crop needs to be enabled with sprite.cropEnabled = true.
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* Added Rectangle.floorAll to floor all values in a Rectangle (x, y, width and height).
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* Fixed Sound.resume so it now correctly resumes playback from the point it was paused (fixes issue 51, thanks Yora).
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