Skip to content

Commit a6fac64

Browse files
committed
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
1 parent e4621aa commit a6fac64

17 files changed

Lines changed: 537 additions & 773 deletions

File tree

README.md

Lines changed: 12 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -43,6 +43,8 @@ Version 1.1
4343
* JSDoc is go! We've added jsdoc3 blocks to every property and function, in every file.
4444
* Brand new Example system (no more php!) and over 150 examples to learn from too.
4545
* New TypeScript definitions file generated (in the build folder).
46+
* New Grunt based build system added for those that prefer Grunt over php (thanks to Florent Cailhol)
47+
4648
* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
4749
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
4850
* Updated ArcadePhysics.separateX/Y to use new body system - much better results now.
@@ -139,6 +141,15 @@ Version 1.1
139141
* Fixed Issue 111 - calling Kill on a Phaser.Graphics instance causes error on undefined events.
140142
* Phaser.Group now automatically calls updateTransform on any child added to it (avoids temp. frame glitches when new objects are rendered on their first frame).
141143
* Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
144+
* Animation.generateFrameNames can now work in reverse, so the start/stop values can create frames that increment or decrement respectively.
145+
* Loader updated to use xhr.responseText when loading json, csv or text files. xhr.response is still used for Web Audio binary files (thanks bubba)
146+
* Input.onDown and onUp events now dispatch the original event that triggered them (i.e. a MouseEvent or TouchEvent) as the 2nd parameter, after the Pointer (thanks rezoner)
147+
* Game.destroy will now stop the raf from running as well as close down all input related event listeners (issue 92, thanks astrism)
148+
* Fixed issue 105 where a dragged object that was destroyed would cause an Input error (thanks onedayitwillmake)
149+
* Updated Sprite.crop significantly. Values are now cached, stopping constant Texture frame updates and you can do sprite.crop.width++ for example (thanks haden)
150+
* Change: Sprite.crop needs to be enabled with sprite.cropEnabled = true.
151+
* Added Rectangle.floorAll to floor all values in a Rectangle (x, y, width and height).
152+
* Fixed Sound.resume so it now correctly resumes playback from the point it was paused (fixes issue 51, thanks Yora).
142153

143154

144155
Outstanding Tasks
@@ -151,6 +162,7 @@ Outstanding Tasks
151162
* TODO: Sound.addMarker hh:mm:ss:ms
152163
* TODO: swap state (non-destructive shift)
153164
* TODO: rotation offset
165+
* TODO: Look at HiDPI Canvas settings
154166

155167
Requirements
156168
------------

0 commit comments

Comments
 (0)