+* AABB vs. AABB collisions now work in Ninja Physics. `reportCollisionVsWorld` already worked, and contained all of the logic required to resolve a collision once the appropriate vectors had been established. `reportCollisionVsBody` was refactored to use that function (now generically named `reportCollision`), and now AABBs can collide properly, including bouncing and friction. reportCollisionVsWorld is now just a wrapper around reportCollision to maintain compatibility (thanks @standardgaussian #1905)
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