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src/tilemap/Tilemap.js

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@@ -589,6 +589,7 @@ Phaser.Tilemap.prototype = {
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if ( pixiTest )
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{
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// use WebGL variant of TilemapLayer when pixiTest is true
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return group.add(new Phaser.TilemapLayerGL(this.game, this, index, width, height));
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}
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