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Merge branch 'master' of https://github.com/photonstorm/phaser into dev
2 parents 9843818 + fea565a commit a869939

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README.md

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@@ -268,7 +268,7 @@ If you need to support IE9 or Android 2.x and want to use P2 physics then you mu
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Phaser is developed in JavaScript. We've made no assumptions about how you like to code your games, and were careful not to impose any form of class / inheritance / structure upon you. So you won't find it split into require modules or pull in 3rd party npm packages for example. That doesn't mean you can't, it just means we don't force you to do so. If you're a requireJS user you'll find a new template in the `resources\Project Templates` folder just for you.
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If you code with [TypeScript](https://typescript.codeplex.com/) you'll find a comprehensive definitions file inside the `build` folder and tutorials on getting started.
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If you code with [TypeScript](http://www.typescriptlang.org/) you'll find a comprehensive definitions file inside the `build` folder and tutorials on getting started.
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Phaser is 128 KB gzipped (576 KB minified) when including all 3 physics engines. Without the physics engines its 67 KB gzipped (311 KB minified)
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