@@ -280,7 +280,7 @@ StateManager.prototype = {
280280
281281 createStateDisplay : function ( state )
282282 {
283- console . log ( 'createStateDisplay' , state . settings . key ) ;
283+ // console.log('createStateDisplay', state.settings.key);
284284
285285 var settings = state . sys . settings ;
286286
@@ -295,7 +295,7 @@ StateManager.prototype = {
295295 {
296296 if ( settings . renderToTexture )
297297 {
298- console . log ( 'renderToTexture' ) ;
298+ // console.log('renderToTexture', width, height );
299299 state . sys . canvas = CanvasPool . create ( state , width , height ) ;
300300 state . sys . context = GetContext ( state . sys . canvas ) ;
301301
@@ -307,7 +307,7 @@ StateManager.prototype = {
307307 }
308308 else
309309 {
310- console . log ( 'using game canvas' ) ;
310+ // console.log('using game canvas');
311311 state . sys . mask = new Rectangle ( 0 , 0 , width , height ) ;
312312 state . sys . canvas = this . game . canvas ;
313313 state . sys . context = this . game . context ;
@@ -317,7 +317,6 @@ StateManager.prototype = {
317317 {
318318 // state.sys.fbo = this.game.renderer.createFBO(state, x, y, width, height);
319319 }
320-
321320 } ,
322321
323322 getState : function ( key )
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