Commit a8934c3
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Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called
Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (phaserjs#1946)1 parent 26e364a commit a8934c3
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