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Under setTimeOut (or when forceSetTimeOut was true) the Time was incorrectly setting Time.timeExpected causing game updates to lag (thanks @satan6phaserjs#2087)
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@@ -290,6 +290,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* Sound.onEndedHandler has a fix for AudioBufferSourceNode listener memory leak (thanks @Pappa#2069)
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* Game.update could call `updateLogic` multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo)
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* Added useCapture flags to removeEventListener in MSPointer class (thanks @pmcmonagle#2055)
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* Under setTimeOut (or when `forceSetTimeOut` was true) the Time was incorrectly setting `Time.timeExpected` causing game updates to lag (thanks @satan6#2087)
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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