@@ -25,6 +25,7 @@ var IsPlainObject = require('../../utils/object/IsPlainObject');
2525 * @property {number } [bounceY=0] - Sets {@link Phaser.Physics.Arcade.Body#bounce bounce.y}.
2626 * @property {number } [dragX=0] - Sets {@link Phaser.Physics.Arcade.Body#drag drag.x}.
2727 * @property {number } [dragY=0] - Sets {@link Phaser.Physics.Arcade.Body#drag drag.y}.
28+ * @property {boolean } [enable=true] - Sets {@link Phaser.Physics.Arcade.Body#enable enable}.
2829 * @property {number } [gravityX=0] - Sets {@link Phaser.Physics.Arcade.Body#gravity gravity.x}.
2930 * @property {number } [gravityY=0] - Sets {@link Phaser.Physics.Arcade.Body#gravity gravity.y}.
3031 * @property {number } [frictionX=0] - Sets {@link Phaser.Physics.Arcade.Body#friction friction.x}.
@@ -51,6 +52,7 @@ var IsPlainObject = require('../../utils/object/IsPlainObject');
5152 * @property {number } setBounceY - As {@link Phaser.Physics.Arcade.Body#setBounceY}.
5253 * @property {number } setDragX - As {@link Phaser.Physics.Arcade.Body#setDragX}.
5354 * @property {number } setDragY - As {@link Phaser.Physics.Arcade.Body#setDragY}.
55+ * @property {boolean } setEnable - As {@link Phaser.Physics.Arcade.Body#setEnable}.
5456 * @property {number } setGravityX - As {@link Phaser.Physics.Arcade.Body#setGravityX}.
5557 * @property {number } setGravityY - As {@link Phaser.Physics.Arcade.Body#setGravityY}.
5658 * @property {number } setFrictionX - As {@link Phaser.Physics.Arcade.Body#setFrictionX}.
@@ -167,6 +169,7 @@ var PhysicsGroup = new Class({
167169 setBounceY : GetFastValue ( config , 'bounceY' , 0 ) ,
168170 setDragX : GetFastValue ( config , 'dragX' , 0 ) ,
169171 setDragY : GetFastValue ( config , 'dragY' , 0 ) ,
172+ setEnable : GetFastValue ( config , 'enable' , true ) ,
170173 setGravityX : GetFastValue ( config , 'gravityX' , 0 ) ,
171174 setGravityY : GetFastValue ( config , 'gravityY' , 0 ) ,
172175 setFrictionX : GetFastValue ( config , 'frictionX' , 0 ) ,
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