|
| 1 | +var Commands = require('./Commands'); |
| 2 | +var Earcut = require('./earcut'); |
| 3 | +var pathArray = []; |
| 4 | +var cos = Math.cos; |
| 5 | +var sin = Math.sin; |
| 6 | + |
| 7 | + |
| 8 | +var Point = function (x, y) |
| 9 | +{ |
| 10 | + this.x = x; |
| 11 | + this.y = y; |
| 12 | +}; |
| 13 | + |
| 14 | +var Path = function (x, y) |
| 15 | +{ |
| 16 | + this.points = []; |
| 17 | + this.points.push(new Point(x, y)); |
| 18 | +}; |
| 19 | + |
| 20 | +var lerp = function (norm, min, max) |
| 21 | +{ |
| 22 | + return (max - min) * norm + min; |
| 23 | +}; |
| 24 | + |
1 | 25 | var GraphicsWebGLRenderer = function (renderer, src, interpolationPercentage, camera) |
2 | 26 | { |
3 | 27 | if (this.renderMask !== this.renderFlags) |
4 | 28 | { |
5 | 29 | return; |
6 | 30 | } |
| 31 | + var shapeBatch = renderer.shapeBatch; |
| 32 | + var vertexDataBuffer = shapeBatch.vertexDataBuffer; |
| 33 | + var vertexBufferF32 = vertexDataBuffer.floatView; |
| 34 | + var vertexBufferU32 = vertexDataBuffer.uintView; |
| 35 | + var vertexOffset = 0; |
| 36 | + var cameraScrollX = camera.scrollX; |
| 37 | + var cameraScrollY = camera.scrollY; |
| 38 | + var srcX = src.x; |
| 39 | + var srcY = src.y; |
| 40 | + var srcScaleX = src.scaleX; |
| 41 | + var srcScaleY = src.scaleY; |
| 42 | + var srcRotation = src.rotation; |
| 43 | + var commandBuffer = src.commandBuffer; |
| 44 | + var value; |
| 45 | + var lineAlpha = 1.0; |
| 46 | + var fillAlpha = 1.0; |
| 47 | + var lineColor = 0; |
| 48 | + var fillColor = 0; |
| 49 | + var lineWidth = 1.0; |
| 50 | + var cameraMatrix = camera.matrix.matrix; |
| 51 | + var a = cameraMatrix[0]; |
| 52 | + var b = cameraMatrix[1]; |
| 53 | + var c = cameraMatrix[2]; |
| 54 | + var d = cameraMatrix[3]; |
| 55 | + var e = cameraMatrix[4]; |
| 56 | + var f = cameraMatrix[5]; |
| 57 | + var lastPath = null; |
| 58 | + var iteration = 0; |
| 59 | + var iterStep = 0.01; |
| 60 | + var tx = 0; |
| 61 | + var ty = 0; |
| 62 | + var ta = 0; |
| 63 | + var x, y, radius, startAngle, endAngle, anticlockwise; |
| 64 | + var width, height, txw, tyh; |
| 65 | + var vertexCount = shapeBatch.vertexCount; |
| 66 | + var polygon = []; |
| 67 | + var x0, y0, x1, y1, x2, y2; |
| 68 | + var tx0, ty0, tx1, ty1, tx2, ty2; |
| 69 | + var v0, v1, v2; |
| 70 | + var polygonIndex; |
| 71 | + var path; |
| 72 | + var pathLength; |
| 73 | + var point; |
| 74 | + |
| 75 | + renderer.setBatch(shapeBatch, null); |
| 76 | + |
| 77 | + for (var cmdIndex = 0, cmdLength = commandBuffer.length; cmdIndex < cmdLength; ++cmdIndex) |
| 78 | + { |
| 79 | + var cmd = commandBuffer[cmdIndex]; |
| 80 | + |
| 81 | + switch(cmd) |
| 82 | + { |
| 83 | + case Commands.ARC: |
| 84 | + x = commandBuffer[cmdIndex + 1]; |
| 85 | + y = commandBuffer[cmdIndex + 2]; |
| 86 | + radius = commandBuffer[cmdIndex + 3]; |
| 87 | + startAngle = commandBuffer[cmdIndex + 4]; |
| 88 | + endAngle = commandBuffer[cmdIndex + 5]; |
| 89 | + anticlockwise = commandBuffer[cmdIndex + 6]; |
| 90 | + |
| 91 | + while (iteration < 1) { |
| 92 | + ta = lerp(iteration, startAngle, endAngle); |
| 93 | + tx = x + cos(ta) * radius; |
| 94 | + ty = y + sin(ta) * radius; |
| 95 | + if (iteration === 0) { |
| 96 | + lastPath = new Path(tx, ty); |
| 97 | + pathArray.push(lastPath); |
| 98 | + } else { |
| 99 | + lastPath.points.push(new Point(tx, ty)); |
| 100 | + } |
| 101 | + iteration += iterStep; |
| 102 | + } |
| 103 | + |
| 104 | + cmdIndex += 6; |
| 105 | + break; |
| 106 | + case Commands.LINE_STYLE: |
| 107 | + lineWidth = commandBuffer[cmdIndex + 1]; |
| 108 | + lineColor = commandBuffer[cmdIndex + 2] |
| 109 | + lineAlpha = commandBuffer[cmdIndex + 3]; |
| 110 | + cmdIndex += 3; |
| 111 | + break; |
| 112 | + case Commands.FILL_STYLE: |
| 113 | + fillColor = commandBuffer[cmdIndex + 1]; |
| 114 | + fillAlpha = commandBuffer[cmdIndex + 2]; |
| 115 | + cmdIndex += 2; |
| 116 | + break; |
| 117 | + case Commands.BEGIN_PATH: |
| 118 | + pathArray.length = 0; |
| 119 | + break; |
| 120 | + case Commands.CLOSE_PATH: |
| 121 | + if (lastPath !== null && lastPath.points.length > 0) { |
| 122 | + var firstPoint = lastPath.points[0]; |
| 123 | + var lastPoint = lastPath.points[lastPath.points.length - 1]; |
| 124 | + lastPath.points.push(firstPoint); |
| 125 | + lastPath = new Path(x, y); |
| 126 | + pathArray.push(lastPath); |
| 127 | + } |
| 128 | + break; |
| 129 | + case Commands.FILL_PATH: |
| 130 | + for (var pathArrayIndex = 0, pathArrayLength = pathArray.length; pathArrayIndex < pathArrayLength; ++pathArrayIndex) |
| 131 | + { |
| 132 | + path = pathArray[pathArrayIndex].points; |
| 133 | + pathLength = path.length; |
| 134 | + for (var pathIndex = 0; pathIndex < pathLength; ++pathIndex) |
| 135 | + { |
| 136 | + point = path[pathIndex]; |
| 137 | + polygon.push(point.x, point.y); |
| 138 | + } |
| 139 | + polygonIndex = Earcut(polygon); |
| 140 | + for (var index = 0, length = polygonIndex.length; index < length; index += 3) |
| 141 | + { |
| 142 | + v0 = polygonIndex[index + 0] * 2; |
| 143 | + v1 = polygonIndex[index + 1] * 2; |
| 144 | + v2 = polygonIndex[index + 2] * 2; |
| 145 | + vertexOffset = vertexDataBuffer.allocate(9 * 3); |
| 146 | + vertexCount += 3; |
| 147 | + |
| 148 | + x0 = polygon[v0 + 0] - cameraScrollX; |
| 149 | + y0 = polygon[v0 + 1] - cameraScrollY; |
| 150 | + x1 = polygon[v1 + 0] - cameraScrollX; |
| 151 | + y1 = polygon[v1 + 1] - cameraScrollY; |
| 152 | + x2 = polygon[v2 + 0] - cameraScrollX; |
| 153 | + y2 = polygon[v2 + 1] - cameraScrollY; |
| 154 | + |
| 155 | + tx0 = x0 * a + y0 * c + e; |
| 156 | + ty0 = x0 * b + y0 * d + f; |
| 157 | + tx1 = x1 * a + y1 * c + e; |
| 158 | + ty1 = x1 * b + y1 * d + f; |
| 159 | + tx2 = x2 * a + y2 * c + e; |
| 160 | + ty2 = x2 * b + y2 * d + f; |
| 161 | + |
| 162 | + vertexBufferF32[vertexOffset++] = tx0; |
| 163 | + vertexBufferF32[vertexOffset++] = ty0; |
| 164 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 165 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 166 | + vertexBufferF32[vertexOffset++] = srcX; |
| 167 | + vertexBufferF32[vertexOffset++] = srcY; |
| 168 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 169 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 170 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 171 | + |
| 172 | + vertexBufferF32[vertexOffset++] = tx1; |
| 173 | + vertexBufferF32[vertexOffset++] = ty1; |
| 174 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 175 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 176 | + vertexBufferF32[vertexOffset++] = srcX; |
| 177 | + vertexBufferF32[vertexOffset++] = srcY; |
| 178 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 179 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 180 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 181 | + |
| 182 | + vertexBufferF32[vertexOffset++] = tx2; |
| 183 | + vertexBufferF32[vertexOffset++] = ty2; |
| 184 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 185 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 186 | + vertexBufferF32[vertexOffset++] = srcX; |
| 187 | + vertexBufferF32[vertexOffset++] = srcY; |
| 188 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 189 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 190 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 191 | + |
| 192 | + } |
| 193 | + polygon.length = 0; |
| 194 | + } |
| 195 | + break; |
| 196 | + case Commands.STROKE_PATH: |
| 197 | + break; |
| 198 | + case Commands.FILL_RECT: |
| 199 | + vertexOffset = vertexDataBuffer.allocate(9 * 6); |
| 200 | + vertexCount += 6; |
| 201 | + |
| 202 | + x = commandBuffer[cmdIndex + 1] - cameraScrollX; |
| 203 | + y = commandBuffer[cmdIndex + 2] - cameraScrollY; |
| 204 | + xw = x + commandBuffer[cmdIndex + 3]; |
| 205 | + yh = y + commandBuffer[cmdIndex + 4]; |
| 206 | + tx = x * a + y * c + e; |
| 207 | + ty = x * b + y * d + f; |
| 208 | + txw = xw * a + yh * c + e; |
| 209 | + tyh = xw * b + yh * d + f; |
| 210 | + |
| 211 | + vertexBufferF32[vertexOffset++] = tx; |
| 212 | + vertexBufferF32[vertexOffset++] = ty; |
| 213 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 214 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 215 | + vertexBufferF32[vertexOffset++] = srcX; |
| 216 | + vertexBufferF32[vertexOffset++] = srcY; |
| 217 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 218 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 219 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 220 | + vertexBufferF32[vertexOffset++] = tx; |
| 221 | + vertexBufferF32[vertexOffset++] = tyh; |
| 222 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 223 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 224 | + vertexBufferF32[vertexOffset++] = srcX; |
| 225 | + vertexBufferF32[vertexOffset++] = srcY; |
| 226 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 227 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 228 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 229 | + vertexBufferF32[vertexOffset++] = txw; |
| 230 | + vertexBufferF32[vertexOffset++] = tyh; |
| 231 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 232 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 233 | + vertexBufferF32[vertexOffset++] = srcX; |
| 234 | + vertexBufferF32[vertexOffset++] = srcY; |
| 235 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 236 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 237 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 238 | + vertexBufferF32[vertexOffset++] = tx; |
| 239 | + vertexBufferF32[vertexOffset++] = ty; |
| 240 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 241 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 242 | + vertexBufferF32[vertexOffset++] = srcX; |
| 243 | + vertexBufferF32[vertexOffset++] = srcY; |
| 244 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 245 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 246 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 247 | + vertexBufferF32[vertexOffset++] = txw; |
| 248 | + vertexBufferF32[vertexOffset++] = tyh; |
| 249 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 250 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 251 | + vertexBufferF32[vertexOffset++] = srcX; |
| 252 | + vertexBufferF32[vertexOffset++] = srcY; |
| 253 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 254 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 255 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 256 | + vertexBufferF32[vertexOffset++] = txw; |
| 257 | + vertexBufferF32[vertexOffset++] = ty; |
| 258 | + vertexBufferU32[vertexOffset++] = fillColor; |
| 259 | + vertexBufferF32[vertexOffset++] = fillAlpha; |
| 260 | + vertexBufferF32[vertexOffset++] = srcX; |
| 261 | + vertexBufferF32[vertexOffset++] = srcY; |
| 262 | + vertexBufferF32[vertexOffset++] = srcScaleX; |
| 263 | + vertexBufferF32[vertexOffset++] = srcScaleY; |
| 264 | + vertexBufferF32[vertexOffset++] = srcRotation; |
| 265 | + |
| 266 | + cmdIndex += 4; |
| 267 | + break; |
| 268 | + case Commands.STROKE_CIRCLE: |
| 269 | + cmdIndex += 3; |
| 270 | + break; |
| 271 | + case Commands.STROKE_RECT: |
| 272 | + cmdIndex += 4; |
| 273 | + break; |
| 274 | + case Commands.LINE_TO: |
| 275 | + if (lastPath !== null) { |
| 276 | + lastPath.points.push(new Point(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2])); |
| 277 | + } else { |
| 278 | + lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2]); |
| 279 | + pathArray.push(lastPath); |
| 280 | + } |
| 281 | + cmdIndex += 2; |
| 282 | + break; |
| 283 | + case Commands.MOVE_TO: |
| 284 | + lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2]); |
| 285 | + pathArray.push(lastPath); |
| 286 | + cmdIndex += 2; |
| 287 | + break; |
| 288 | + default: |
| 289 | + console.error('Phaser: Invalid Graphics Command ID ' + cmd); |
| 290 | + break; |
| 291 | + } |
| 292 | + } |
| 293 | + shapeBatch.vertexCount = vertexCount; |
| 294 | + pathArray.length = 0; |
7 | 295 | } |
8 | 296 |
|
9 | 297 | module.exports = GraphicsWebGLRenderer; |
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