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Copy file name to clipboardExpand all lines: src/gameobjects/group/Group.js
+1-1Lines changed: 1 addition & 1 deletion
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@@ -105,7 +105,7 @@ var Sprite = require('../sprite/Sprite');
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* @constructor
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* @since 3.0.0
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* @param {Phaser.Scene} scene - The scene this group belongs to.
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* @param {(Phaser.GameObjects.GameObject[]|GroupConfig)} [children] - Game objects to add to this group; or the `config` argument.
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* @param {(Phaser.GameObjects.GameObject[]|GroupConfig|GroupCreateConfig)} [children] - Game Objects to add to this group; or the `config` argument.
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* @param {GroupConfig|GroupCreateConfig} [config] - Settings for this group. If `key` is set, Phaser.GameObjects.Group#createMultiple is also called with these settings.
* @param {(Phaser.GameObjects.GameObject[]|PhysicsGroupConfig|GroupCreateConfig)} [children] - Game Objects to add to this group; or the `config` argument.
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* @param {PhysicsGroupConfig|GroupCreateConfig} [config] - Settings for this group.
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*
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* @return {Phaser.Physics.Arcade.Group} The Group object that was created.
* @param {Phaser.Physics.Arcade.World} world - The physics simulation.
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* @param {Phaser.Scene} scene - The scene this group belongs to.
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* @param {(Phaser.GameObjects.GameObject[]|PhysicsGroupConfig|GroupCreateConfig)} [children] - Game Objects to add to this group; or the `config` argument.
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* @param {PhysicsGroupConfig|GroupCreateConfig} [config] - Settings for this group.
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*/
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varPhysicsGroup=newClass({
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@@ -121,7 +121,7 @@ var PhysicsGroup = new Class({
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}
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/**
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* [description]
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* The physics simulation.
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*
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* @name Phaser.Physics.Arcade.Group#world
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* @type {Phaser.Physics.Arcade.World}
@@ -140,7 +140,7 @@ var PhysicsGroup = new Class({
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