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Default tint value should now be 0xffffff. Fix phaserjs#5358
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Lines changed: 3 additions & 3 deletions

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src/gameobjects/particles/ParticleEmitter.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -367,14 +367,14 @@ var ParticleEmitter = new Class({
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this.scaleY = new EmitterOp(config, 'scaleY', 1);
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/**
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* Color tint applied to emitted particles. Any alpha component (0xAA000000) is ignored.
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* Color tint applied to emitted particles. Value must not include the alpha channel.
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#tint
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* @type {Phaser.GameObjects.Particles.EmitterOp}
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* @default 0xffffffff
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* @default 0xffffff
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* @since 3.0.0
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*/
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this.tint = new EmitterOp(config, 'tint', 0xffffffff);
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this.tint = new EmitterOp(config, 'tint', 0xffffff);
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/**
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* The alpha (transparency) of emitted particles.

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