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CHANGELOG-v3.50.md

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### New Features
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* You can now run Phaser from within a Web Worker. You must use the `type: 'classic'` method and then use `importScripts('phaser.js')` within your workers, but it will no longer throw window errors and allows you access to lots of the core Phaser functions from Workers.
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* `Scenes.Events.PRE_RENDER` is a new event fired after the display list is sorted and before the Scene is rendered (thanks @samme)
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### Updates
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* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
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* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
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* The `WebAudioSoundManager.createAudioContext` method will now use `webkitAudioContext` if defined in `window` (rather than using the polyfill) to handle audio on Safari.
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* If a loaded JSON File fails to parse it will now issue a console warning along with the file key (thanks @samme)
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### Bug Fixes
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* `BlitterWebGLRenderer` was calling an out-dated function `setRenderDepth` instead of `addToRenderList` (thanks Harm)
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* When a loaded JSON file fails to parse, it's marked `FILE_ERRORED` and the Loader continues. Before this change the Loader would stall (thanks @samme)
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* `Math.FromPercent` silently assumed the `min` parameter to be 0. It can now be any value, allowing you to generate percentages between `min` and `max` correctly (thanks @somechris)
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* The Container and Zone Game Objects were not handling being added to the render list, causing them to fail input detection tests. Fix #5506 (thanks @rexrainbow @vforsh)
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* `IsometricWorldToTileXY` was returning a tile incorrectly offset from the given coordinates. It now returns from the expected location (thanks @veleek)
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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@edemaine
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## Version 3.52.0 - Crusch - 14th January 2021

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