@@ -174,7 +174,9 @@ var ScaleManager = new Class({
174174 this . scaleMode = scaleMode ;
175175
176176 // The un-modified game size, as requested in the game config.
177- this . gameSize . setSize ( width , height ) ;
177+ this . gameSize . setSize ( width * resolution , height * resolution ) ;
178+
179+ // this.gameSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
178180
179181 // if (scaleMode < 5)
180182 // {
@@ -191,11 +193,13 @@ var ScaleManager = new Class({
191193 this . canvasSize . setMax ( config . maxWidth * zoom , config . maxHeight * zoom ) ;
192194 }
193195
194- console . log ( 'set canvas size' , width , height ) ;
196+ // console.log('set canvas size', width, height);
197+
198+ this . canvasSize . setSize ( width * zoom , height * zoom ) ;
195199
196- this . canvasSize . setSize ( ( width * zoom ) * resolution , ( height * zoom ) * resolution ) ;
200+ // this.canvasSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
197201
198- console . log ( this . canvasSize . toString ( ) ) ;
202+ // console.log(this.canvasSize.toString());
199203 } ,
200204
201205 // Fires AFTER the canvas has been added to the DOM
@@ -251,9 +255,18 @@ var ScaleManager = new Class({
251255
252256 this . canvasSize . setSize ( this . parentSize . width , this . parentSize . height ) ;
253257
258+ // var sx = (this.canvasSize.width / this.gameSize.width) / this.resolution;
259+ // var sy = (this.canvasSize.height / this.gameSize.height) / this.resolution;
260+
261+ // style.transformOrigin = '0 0';
262+ // style.transform = 'scale(' + sx + ',' + sy + ')';
263+
254264 style . width = this . canvasSize . width + 'px' ;
255265 style . height = this . canvasSize . height + 'px' ;
256266
267+ // style.width = this.canvasSize.width / this.resolution + 'px';
268+ // style.height = this.canvasSize.height / this.resolution + 'px';
269+
257270 console . log ( this . canvasSize . toString ( ) ) ;
258271 }
259272 } ,
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