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jsdoc fix phaserjs#2049
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README.md

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@@ -265,7 +265,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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### Updates
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* TypeScript definitions fixes and updates (thanks @clark-stevenson @milkey-mouse @timotei @qdrj)
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* JSDoc typo fixes (thanks @rwrountree)
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* JSDoc typo fixes (thanks @rwrountree @yeluoqiuzhi)
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* Math.average has been optimized (thanks @rwrountree #2025)
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* When calling GameObject.revive the `heal` method is called to apply the health value, allowing it to take into consideration a `maxHealth` value if set (thanks @bsparks #2027)
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* Change splice.call(arguments, ..) to use slice instead (thanks @pnstickne #2034 #2032)

src/animation/Animation.js

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@@ -139,7 +139,7 @@ Phaser.Animation = function (game, parent, name, frameData, frames, frameRate, l
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this.onUpdate = null;
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/**
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* @property {Phaser.Signal} onComplete - This event is dispatched when this Animation completes playback. If the animation is set to loop this is never fired, listen for onAnimationLoop instead.
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* @property {Phaser.Signal} onComplete - This event is dispatched when this Animation completes playback. If the animation is set to loop this is never fired, listen for onLoop instead.
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*/
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this.onComplete = new Phaser.Signal();
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