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@@ -210,9 +210,9 @@ var ArcadePhysics = new Class({
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/**
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* Sets the acceleration.x/y property on the game object so it will move towards the x/y coordinates at the given speed (in pixels per second sq.)
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*
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*
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* You must give a maximum speed value, beyond which the game object won't go any faster.
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*
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*
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* Note: The game object does not continuously track the target. If the target changes location during transit the game object will not modify its course.
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* Note: The game object doesn't stop moving once it reaches the destination coordinates.
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*
@@ -246,9 +246,9 @@ var ArcadePhysics = new Class({
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/**
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* Sets the acceleration.x/y property on the game object so it will move towards the x/y coordinates at the given speed (in pixels per second sq.)
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-
*
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+
*
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* You must give a maximum speed value, beyond which the game object won't go any faster.
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-
*
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+
*
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* Note: The game object does not continuously track the target. If the target changes location during transit the game object will not modify its course.
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* Note: The game object doesn't stop moving once it reaches the destination coordinates.
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