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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -66,7 +66,7 @@ var GameObject = new Class({
6666 * If you need to store complex data about your Game Object, look at using the Data Component instead.
6767 *
6868 * @name Phaser.GameObjects.GameObject#state
69- * @type {{ integer|string} }
69+ * @type {( integer|string) }
7070 * @since 3.16.0
7171 */
7272 this . state = 0 ;
Original file line number Diff line number Diff line change @@ -711,7 +711,7 @@ var List = new Class({
711711 *
712712 * @name Phaser.Structs.List#first
713713 * @genericUse {T} - [$type]
714- * @type {* } The first item in the List or `null` for an empty List.
714+ * @type {* }
715715 * @readonly
716716 * @since 3.0.0
717717 */
@@ -738,7 +738,7 @@ var List = new Class({
738738 *
739739 * @name Phaser.Structs.List#last
740740 * @genericUse {T} - [$type]
741- * @type {* } The last item in the List, or `null` for an empty List.
741+ * @type {* }
742742 * @readonly
743743 * @since 3.0.0
744744 */
@@ -767,7 +767,7 @@ var List = new Class({
767767 *
768768 * @name Phaser.Structs.List#next
769769 * @genericUse {T} - [$type]
770- * @type {* } The next item in the List, or `null` if the entire List has been traversed.
770+ * @type {* }
771771 * @readonly
772772 * @since 3.0.0
773773 */
@@ -796,7 +796,7 @@ var List = new Class({
796796 *
797797 * @name Phaser.Structs.List#previous
798798 * @genericUse {T} - [$type]
799- * @type {* } The previous item in the List, or `null` if the entire List has been traversed.
799+ * @type {* }
800800 * @readonly
801801 * @since 3.0.0
802802 */
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