@@ -54,7 +54,6 @@ var BlitterWebGLRenderer = function (renderer, src, interpolationPercentage, cam
5454 var prevTextureSourceIndex = - 1 ;
5555 var tintEffect = false ;
5656 var alpha = camera . alpha * src . alpha ;
57- var getTint = Utils . getTintAppendFloatAlpha ;
5857 var roundPixels = camera . roundPixels ;
5958
6059 for ( var index = 0 ; index < list . length ; index ++ )
@@ -94,8 +93,7 @@ var BlitterWebGLRenderer = function (renderer, src, interpolationPercentage, cam
9493 var tx1 = xw * matrix . a + yh * matrix . c + matrix . e ;
9594 var ty1 = xw * matrix . b + yh * matrix . d + matrix . f ;
9695
97- var tint = getTint ( 0xffffff , bobAlpha ) ;
98- var uvs = frame . uvs ;
96+ var tint = Utils . getTintAppendFloatAlpha ( 0xffffff , bobAlpha ) ;
9997
10098 // Bind texture only if the Texture Source is different from before
10199 if ( frame . sourceIndex !== prevTextureSourceIndex )
@@ -114,7 +112,7 @@ var BlitterWebGLRenderer = function (renderer, src, interpolationPercentage, cam
114112 }
115113
116114 // TL x/y, BL x/y, BR x/y, TR x/y
117- if ( pipeline . batchVertices ( tx0 , ty0 , tx0 , ty1 , tx1 , ty1 , tx1 , ty0 , uvs , tint , tint , tint , tint , tintEffect ) )
115+ if ( pipeline . batchVertices ( tx0 , ty0 , tx0 , ty1 , tx1 , ty1 , tx1 , ty0 , frame . u0 , frame . v0 , frame . u1 , frame . v1 , tint , tint , tint , tint , tintEffect ) )
118116 {
119117 prevTextureSourceIndex = - 1 ;
120118 }
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