@@ -634,7 +634,9 @@ var World = new Class({
634634 graphics . lineStyle ( 1 , this . defaults . bodyDebugColor ) ;
635635 graphics . beginPath ( ) ;
636636
637- for ( let i = 0 ; i < bodies . length ; i ++ )
637+ var i , j ;
638+
639+ for ( i = 0 ; i < bodies . length ; i ++ )
638640 {
639641 if ( ! bodies [ i ] . render . visible )
640642 {
@@ -643,7 +645,7 @@ var World = new Class({
643645
644646 // Handle drawing both single bodies and compound bodies. If compound, draw both the
645647 // convex hull (first part) and the rest of the bodies.
646- for ( let j = 0 ; j < bodies [ i ] . parts . length ; j ++ )
648+ for ( j = 0 ; j < bodies [ i ] . parts . length ; j ++ )
647649 {
648650 var body = bodies [ i ] . parts [ j ] ;
649651
@@ -670,7 +672,7 @@ var World = new Class({
670672
671673 // Render constraints
672674 var constraints = Composite . allConstraints ( this . localWorld ) ;
673- for ( let i = 0 ; i < constraints . length ; i ++ )
675+ for ( i = 0 ; i < constraints . length ; i ++ )
674676 {
675677 var constraint = constraints [ i ] ;
676678
@@ -723,7 +725,7 @@ var World = new Class({
723725 coils = Math . ceil ( Common . clamp ( constraint . length / 5 , 12 , 20 ) ) ,
724726 offset ;
725727
726- for ( let j = 1 ; j < coils ; j += 1 )
728+ for ( j = 1 ; j < coils ; j += 1 )
727729 {
728730 offset = j % 2 === 0 ? 1 : - 1 ;
729731
0 commit comments