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New unified Tiled loader.
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README.md

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@@ -47,6 +47,7 @@ Version 1.1.4 - "Kandor" - In development
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Significant API changes:
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* Loader.tileset has a new method signature. Please use the new format: load.tileset(key, url, tileWidth, tileHeight, tileMargin, tileSpacing, rows, columns, total).
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* TilemapLayers are now created via the Tilemap object itself: map.createLayer(x, y, width, height, tileset, layer, group) and no longer via the GameObjectFactory.
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New features:
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* Added Device.vibration to check if the Vibration API is available or not.
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* Added Device.trident and Device.tridentVersion for testing IE11.
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* Added Device.silk for detecting a Kindle Fire and updated desktop OS check to exclude Kindles (thanks LuckieLordie)
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* TilemapLayers now have debug and debugAlpha values, this turns on the drawing of the collision edges (very handy for debugging, as the name implies!)
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New Examples:
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