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Copy file name to clipboardExpand all lines: CHANGELOG.md
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* The Canvas RenderTexture drawImage method incorrectly set the values of the frame, causing them to appear wrongly scaled in the canvas renderer. Fix #3710 (thanks @saqsun).
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* Fixed `Math.Matrix4.makeRotationAxis()`.
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* Fixed an incorrect Math.abs in `Math.Quaternion.calculateW()` (thanks @qxzkjp).
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* Fixed an incorrect usage of `Math.abs()` in `Math.Quaternion.calculateW()` (thanks @qxzkjp).
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