@@ -147,9 +147,10 @@ GlobalStateManager.prototype = {
147147 return ;
148148 }
149149
150+ var ok = key ;
150151 key = this . getKey ( key , stateConfig ) ;
151152
152- // console.log('GlobalStateManager.add', key, stateConfig, autoStart);
153+ // console.log('GlobalStateManager.add', ok, key, stateConfig, autoStart);
153154
154155 var newState ;
155156
@@ -211,6 +212,8 @@ GlobalStateManager.prototype = {
211212 {
212213 var newState = new State ( stateConfig ) ;
213214
215+ newState . sys . settings . key = key ;
216+
214217 newState . sys . init ( this . game ) ;
215218
216219 this . createStateDisplay ( newState ) ;
@@ -237,6 +240,8 @@ GlobalStateManager.prototype = {
237240 {
238241 newState . sys = new Systems ( newState ) ;
239242
243+ newState . sys . settings . key = key ;
244+
240245 newState . sys . init ( this . game ) ;
241246
242247 this . createStateDisplay ( newState ) ;
@@ -386,7 +391,7 @@ GlobalStateManager.prototype = {
386391 {
387392 if ( data === undefined ) { data = { } ; }
388393
389- console . log ( 'start:' , key ) ;
394+ // console.log('start:', key);
390395 // console.dir(data);
391396
392397 // if not booted, then put state into a holding pattern
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