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src/display/mask/GeometryMask.js
@@ -51,6 +51,8 @@ var GeometryMask = new Class({
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* Similar to the BitmapMasks invertAlpha setting this to true will then hide all pixels
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* drawn to the Geometry Mask.
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*
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+ * This is a WebGL only feature.
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+ *
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* @name Phaser.Display.Masks.GeometryMask#invertAlpha
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* @type {boolean}
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* @since 3.16.0
@@ -97,8 +99,11 @@ var GeometryMask = new Class({
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/**
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* Sets the `invertAlpha` property of this Geometry Mask.
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* Inverting the alpha essentially flips the way the mask works.
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* @method Phaser.Display.Masks.GeometryMask#setInvertAlpha
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* @since 3.17.0
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