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src/gameobjects/bitmaptext/static/BitmapText.js
@@ -622,7 +622,7 @@ BitmapText.ParseFromAtlas = ParseFromAtlas;
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*
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* @name Phaser.GameObjects.BitmapText.ParseXMLBitmapFont
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* @type {function}
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- * @since 3.0.0
+ * @since 3.17.0
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* @param {XMLDocument} xml - The XML Document to parse the font from.
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* @param {integer} [xSpacing=0] - The x-axis spacing to add between each letter.
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