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ScaleMode fix, BitmapData change and Device updates.
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Gruntfile.js

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@@ -84,6 +84,7 @@ module.exports = function (grunt) {
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'src/input/InputHandler.js',
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'src/gameobjects/Events.js',
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'src/gameobjects/GameObjectFactory.js',
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'src/gameobjects/BitmapData.js',
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'src/gameobjects/Sprite.js',
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'src/gameobjects/TileSprite.js',
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'src/gameobjects/Text.js',

README.md

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@@ -57,6 +57,7 @@ Version 1.1.3 - in build
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* New: Added Group.iterate, a powerful way to count or return children that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
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* New: Added Group.sort. You can now sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) Example created to show.
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* New: Enhanced renderTexture so it can accept a Phaser.Group object and improved documentation and examples.
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* New: Device.littleEndian boolean added. Only safe to use if the browser supports TypedArrays (which IE9 doesn't, but nearly all others do)
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* Fixed: Lots of fixes to the TypeScript definitions file (many thanks gltovar)
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* Fixed: Tilemap commands use specified layer when one given (thanks Izzimach)
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* Fixed: Group.swap had a hellish to find bug that only manifested when B-A upward swaps occured. Hours of debugging later = bug crushed.
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* Fixed: Point.rotate asDegrees fixed (thanks BorisKozo)
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* Fixed: ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
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* Fixed: StageScaleMode.forceOrientation now correctly stores the forcePortrait value (thanks haden)
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* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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* Updated: RequestAnimationFrame now retains the callbackID which is passed to cancelRequestAnimationFrame.

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