@@ -8,15 +8,15 @@ var Class = require('../../utils/Class');
88
99/**
1010 * This event is dispatched when an animation starts playing.
11- *
11+ *
1212 * @event Phaser.GameObjects.Components.Animation#onStartEvent
1313 * @param {Phaser.Animations.Animation } animation - Reference to the currently playing animation.
1414 * @param {Phaser.Animations.AnimationFrame } frame - Reference to the current Animation Frame.
1515 */
1616
1717/**
1818 * This event is dispatched when an animation repeats.
19- *
19+ *
2020 * @event Phaser.GameObjects.Components.Animation#onRepeatEvent
2121 * @param {Phaser.Animations.Animation } animation - Reference to the currently playing animation.
2222 * @param {Phaser.Animations.AnimationFrame } frame - Reference to the current Animation Frame.
@@ -26,15 +26,15 @@ var Class = require('../../utils/Class');
2626/**
2727 * This event is dispatched when an animation updates. This happens when the animation frame changes,
2828 * based on the animation frame rate and other factors like timeScale and delay.
29- *
29+ *
3030 * @event Phaser.GameObjects.Components.Animation#onUpdateEvent
3131 * @param {Phaser.Animations.Animation } animation - Reference to the currently playing animation.
3232 * @param {Phaser.Animations.AnimationFrame } frame - Reference to the current Animation Frame.
3333 */
3434
3535/**
3636 * This event is dispatched when an animation completes playing, either naturally or via Animation.stop.
37- *
37+ *
3838 * @event Phaser.GameObjects.Components.Animation#onCompleteEvent
3939 * @param {Phaser.Animations.Animation } animation - Reference to the currently playing animation.
4040 * @param {Phaser.Animations.AnimationFrame } frame - Reference to the current Animation Frame.
@@ -281,7 +281,7 @@ var Animation = new Class({
281281
282282 /**
283283 * Internal property tracking if this Animation is waiting to stop.
284- *
284+ *
285285 * 0 = No
286286 * 1 = Waiting for ms to pass
287287 * 2 = Waiting for repeat
@@ -625,7 +625,7 @@ var Animation = new Class({
625625
626626 /**
627627 * Gets the amount of delay between repeats, if any.
628- *
628+ *
629629 * @method Phaser.GameObjects.Components.Animation#getRepeatDelay
630630 * @since 3.4.0
631631 *
@@ -700,7 +700,7 @@ var Animation = new Class({
700700
701701 var gameObject = this . parent ;
702702
703- gameObject . emit ( 'animtioncomplete ' , this . currentAnim , this . currentFrame ) ;
703+ gameObject . emit ( 'animationcomplete ' , this . currentAnim , this . currentFrame ) ;
704704
705705 return gameObject ;
706706 } ,
@@ -830,7 +830,7 @@ var Animation = new Class({
830830 return this . currentAnim . completeAnimation ( this ) ;
831831 }
832832 }
833-
833+
834834 if ( this . accumulator >= this . nextTick )
835835 {
836836 this . currentAnim . setFrame ( this ) ;
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